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傳說冒險者

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發表於 2016-7-12 17:29:30 | 顯示全部樓層 |閱讀模式
本帖最後由 新手冒險者 於 2016-7-29 12:39 編輯

玩家:Kenneth Wan (新手冒險者)
角色:Hodor(豪多)
種族:Variant Human Traits
陣營:CG
性別:男
職業:Fighter 1
年齡:18
身高:6"
體重:199 lbs
背景:Sailor

我是一個水手。
自少長得怪異的我,一直也是被其他小孩欺負、杯葛,更不要說我是一個孤兒了。
有一天,我自己一個偷偷跑上了一隻泊岸的船,但可能游水游得太累的關係,我不小心在船上睡著了。在我被叫醒的時候,發現船已經離岸了,很好的喬治船長問清楚我沒有家人之後,把我留在船上,做一個見習水手!
那是我一生中最快樂的時光,船上很多大叔也因為我是小孩,對我很好,有時船上食水食物不夠,他們也會省下來給我,大多粗重的工作也是幫我完成;直到這一刻我才知道被關愛是多麼的美好。除了.........戰鬥訓練,因為大海也是不安全的,有海中的怪物、也有在船上的海盜,每次戰鬥也會有許多船員倒下,有一次甚至因為我的不知所措,連累亞光大叔受了重傷,還好後來船醫及時趕到,救了他。但也不是每個船員也是可以救活,也是有人會回歸了大海的懷抱。我記得第一次見到有船員死亡的時候,喬治船長告訴我,即使是任何一個船員走了─-甚至是他,只要前進號一天在航行,那大家的精神也一定長存!

但,我現在是在甚麼地方?我只記得那天船遇到了暴風,主桅也斷了!我好像有甚麼東西打了一下頭,之後就甚麼也記不起了.....


Str 15 +1 = 16
Dex 10
Con 15 +1 = 16
Int 10
Wis 11 +1 = 12
Cha 10

Lv1 : Heavy Armor Master, Protection, Second Wind
Lv2 : Action Surge
Lv3 : Battle Master(Commander's Strike,Goading Attack,Parry)
Lv4 : Alert
Lv5 : Extra Attack
Lv6 : Con+2
Lv7 : Martial Archetype feature (+Menacing Attack)
Lv8 : Durable
Lv9 : Indomitable (one use)
Lv10: Improved Combat Superiority (D10)


Tool Proficiencies: Navigator's tools, vehicles (water)

Languages: Common, Elvish

Skill: (Fighter)Acrobatics, Insight; (Sailor)Athletics, Perception


Protection:
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Second Wind:
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d 10
+ your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge:
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.


Battle Master:
Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all o f your expended superiority dice
when you finish a short or long rest.
You gain another superiority die at 7th level and one more at 15th level.
Saving Throws. Some o f your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity
modifier (your choice)

Student of War
At 3rd level, you gain proficiency with one type of artisan's tools of your choice.

Commander's Strike -
When you take the Attack action on your turn, you can forgo one o f your attacks and use a bonus action to direct one o f your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.

Goading Attack -
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.

Trip Attack -
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.

Lv7 時加
Menacing Attack -
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened o f you until the end o f your next turn.


Feat:

Heavy Armor Master
Prerequisite: Proficiency with heavy armor
You can use your armor to deflect strikes that would kill others. You gain the following benefits:
- Increase your Strength score by 1, to a maximum of 20.
- While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.

Alert
Always on the lookout for danger, you gain the following benefits:
- You gain a +5 bonus to initiative.
- You can’t be surprised while you are conscious.
- Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.

Durable
Hardy and resilient, you gain the following benefits:
- Increase your Constitution score by 1, to a maximum of 20.
- When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2).
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發表於 2016-7-13 14:50:51 | 顯示全部樓層
本帖最後由 Petersin 於 2016-9-11 21:14 編輯

玩家:Petersin
角色:毛越
種族:Variant Human Traits
陣營:LG
性別:男
職業:Fighter 2
年齡:27
身高:5'8"
體重:156lb
背景:Soldier

Various human trait: Two ability score +1, one skill proficiency, one feat
Fighter Feature: Fighter style (Great weapon Fighting), Second wind(1d10+Fgr Lv), Action Surge
Feat: Polearm Master

Str 15 +1 = 16
Dex 10
Con 15 +1 = 16
Int 10
Wis 13
Cha 8

hp: 10+6+6=22

AC: 1
0 + 6 (Chainmail) = 16
Proficiency Bonus: +2
Saving Throws: Strength, Constitution

Attack:
Glavie+5 (1d10+3) or Quarterstaff+5 (1d6+3) or Handaxe +5 (1d6+3)

Skill proficiency:
Insight, Perception, Survival, Intimidation, Athletic

Equipment:
Armor and Shield: Chainmail
Weapon: Glavie, Quarterstaff, Handaxe x 2
Others: Explorer's pac
Coins: 10gp

Background: Soldier
-      Skill: Athletics, Intimidation
-      Tool Proficiency: Vehicles (land), one type of gaming set
-      Equipment: An insignia of rank, a trophy taken from a fallen enem, a set of bone dice, a set of common clothes and a belt pouch containing 10gp

Language: Common, Primordial


------------------------------------------------------------------------------------------------------------------



Lv1 : Feat - Polearm master, Great weapon fighting, Second Wind
Lv2 : Action Surge
Lv3 : Champion - Improved Critical
Lv4 : Feat - Sentinel
Lv5 : Extra Attack
Lv6 : Feat - Great weapon master
Lv7 : Champion - Remarkable Athlete
Lv8 : STR+2
Lv9 : Indomitable (one use)
Lv10: STR+2, Champion - Additional Fighting style (Defense or Dueling)

Offense mode:
Tohit: Prof. + STR, Dmg: Glavie (1d10+STR mod. / 1d4+STR mod.), AC: Chainmail

Defense mode:
Tohit: Prof. + STR, Dmg: Quarterstaff (1d6+STR mod. / 1d4+STR mod.), AC: Chainmail + Shield


Timing of using Great weapon master: Best on Advantage condition; Bonus action remains for Cleave
Timing of using Sentinel: Reaction
Timing of using PAM: Everytime before Lv 6 using action + bonus action; Reaction

Strength: 10-ft Area control of single enemy
Weakness: Multiple targets, No advantage gained by own, Low tohit in Lv 4-8

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發表於 2016-7-13 22:27:29 | 顯示全部樓層
本帖最後由 Fenriss 於 2016-7-28 22:11 編輯

玩家: Fenriss
角色: 萊斯特 (Luster)
種族: Variant Human
陣營: CG
性別: 男
職業: Fighter 1
年齡: 52
身高: 6' 1"
體重: 178 lb
背景: Guild Artisan


萊斯特那老傢伙為什麼好好的有鐵不打,要出去冒險?他本來過著一般冒險者的理想生活:靠冒險年少發達,娶個異族美女成家立室, 搞小生意安穩度日,然後悶起來就借冒險為名去旅遊一下……嗯,直到那次他心血來潮來個舉家旅行,這生活竟到此為止了。
詳細如何他沒有多說,反正就是一般的冒險故事;冒險者插手閒事,經歷云云險境,然後搞出大頭佛再付出代價 – 不不,他沒死掉,不過女兒被拐往異界,也和殺死他沒分別了。

你也聽過他說自己懂魔法吧?他說在他的那個界面,他是半途出家又學藝不精那種法師,就算窮一生精力,修為也不會精進到能用魔法尋人和穿梭界面那種。於是為了能盡快找回女兒,他便找了一堆魔法物品亂搞實驗……當然是失敗連連了!然後最後一次失敗也是最誇張的,一下子便將他傳送來了我們費倫大陸,魔力盡失,人也變老了……

如果他說的都是真的話,那大概他是準備靠冒險找回魔力,然後繼續他那瘋狂實驗吧?不過看他那樣子,應該也沒機會再試多幾次了。

Trait 1: 不是費倫大陸的原住民,裝扮和行為舉指硬是有點格格不入。
Trait 2: 武器匠 +魔法工匠出身,對事物背後的原理好奇。
Ideal:自信/自負;覺得一定有解決問題的方法。
Bond: 家人;只要能令女兒和妻子團聚,安全的生活下去,他自己願意承擔任何代價。
Flaw: 衝動,急功近利;知道自己沒本錢去慢慢按正途去找回女兒所致,所以搞什麼也一定要快!

Str 15 + 1 = 16
Dex 10
Con 12
Int 14 + 1 + 1 (Linguist Feat) = 16
Wis 9
Cha 12

Skills: Human bonus -- Arcana
Class -- Athletics, Perception
Background -- Insight, Persuasion, Tool (Smith's Tool)

Languages: Common, Elven, Draconic, Dwarven, Abyssal, Infernal

L1: Fighter 1 -- Fighting Style (Defense), Second Wind, Feat: Linguist
L2: Fighter 1/Wizard 1 -- L1 Spell, Arcane Recovery
L3: Fighter 2/Wizard 1 -- Action Surge (1)
L4: Fighter 2/Wizard 2 -- Arcane Tradition (Abjuration)
L5: Fighter 2/Wizard 3 -- L2 Spell
L6: Fighter 2/Wizard 4 -- Feat or Ability Score Improvement
L7: Fighter 2/Wizard 5 -- L3 Spell
L8: Fighter 2/Wizard 6 -- Arcane Tradition (Divination)
L9: Fighter 2/Wizard 7 -- L4 Spell
L10: Fighter 2/Wizard 8 -- Feat or Ability Score Improvement


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